Feb 05, 2008, 06:06 AM // 06:06
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#1
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Add Rune and Inscription to reduce Cracked Armor duration
Skip to the bottom for a very simple summary.
Thread title says it all. I haven't seen any threads specifically addressing this. Since most of the original conditions except for Burning have a Rune and Inscription to reduce their duration, my suggestion is:
1. Add an Inscription - call it: "I am Unbreakable" for now - to reduce Cracked Armor, and either:
2a: Add Cracked Armor reduction to Rune of Clarity.
2b: Create a new Rune to reduce Cracked Armor. Possibly pair it with Burning. Call it "Rune of Durability" for now. I don't see this getting much use if it's created.
2c: Merge it with one of the other condition reduction runes.
Cracked Armor is not really a condition of the body to begin with, but it is rather a condition of the armor. It seems reasonable for a martial character to use armor that is less likely to, well, crack. And yes, I understand the real world example vs. magical fantasy game argument is not a valid one. Please don't take this topic there.
My reason for initially ignoring Burning in this thread is because Anet ignored it when runes and inscriptions to reduce conditon duration were added. I presume they were left out because Burning simply doesn't last long enough for reduction to matter. Many skills inflict Burning for only 3 seconds at a 12 Attribute spec, so you would need both a rune and an inscription to reduce by just 1 second.
Added as an option for new rune to make a condition pair.
To simplify:
Conditions exist.
Runes and Inscriptions to reduce all of them except Burning and Cracked Armor exist.
Question:
Should Rune and Inscription be added to reduce Cracked Armor?
If not, why not?
Last edited by MisterB; Feb 05, 2008 at 03:36 PM // 15:36..
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Feb 05, 2008, 07:04 AM // 07:04
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: R/
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I can see the point of having a rune that reduces Cracked Armor, but ANet probably won't be doing that anytime soon.
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Feb 05, 2008, 07:24 AM // 07:24
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#3
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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You should have Monks or Necros that remove conditions..beleive me if you're whole party is tanking out conditions everytime you get one then you can't be getting very far :/
[skill]Mend Ailment[/skill][skill]Dismiss Condition[/skill]
Etc.
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Feb 05, 2008, 07:50 AM // 07:50
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#4
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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@Lord Darksoul: You are probably right. I was going to add that I didn't expect any action in this regard since ANet are now working primarily on GW2, but I'm more interested in whether or not people think it makes sense and why or why not.
Quote:
Originally Posted by Berek
You should have Monks or Necros that remove conditions..beleive me if you're whole party is tanking out conditions everytime you get one then you can't be getting very far :/
[skill]Mend Ailment[/skill][skill]Dismiss Condition[/skill]
Etc.
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Your post has basically nothing to do with this topic. I do not know how I could have been more clear in my OP. Skills that remove conditions have nothing to do with this topic. I'll simplify:
Conditions exist.
Runes and Inscriptions to reduce all of them except Burning and Cracked Armor exist.
Question:
Should Runes and Inscriptions be added to reduce Cracked Armor?
If not, why not?
I hope that is more clear.
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Feb 05, 2008, 10:28 AM // 10:28
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#5
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I understand why you want something added for Cracked armor. I don't understand why you ignore Burning. You state Burning and Cracked Armor do not have runes/inscriptions for reduction, and want one for Cracked Armor. Why are you leaving Burning out?
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Feb 05, 2008, 10:47 AM // 10:47
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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My reason for ignoring Burning is because Anet ignored it when runes and inscriptions to reduce conditon duration were added. I presume they were left out because Burning simply doesn't last long enough for reduction to matter. Many skills inflict Burning for only 3 seconds at a 12 Attribute spec, so you would need both a rune and an inscription to reduce by just 1 second.
Last edited by MisterB; Feb 05, 2008 at 11:14 AM // 11:14..
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Feb 05, 2008, 11:56 AM // 11:56
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#7
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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The reason you'd want a rune and/or inscription to reduce cracked armor is that it will help to make aggressive refrain a valid option again. The speed with which it re-applies the cracked armor makes it impractical to constantly remove it.
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Feb 05, 2008, 12:29 PM // 12:29
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#8
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by MisterB
The reason I suggest this is because Cracked Armor is not really a condition of the body to begin with, but it is rather a condition of the armor. It seems reasonable for a martial character to use armor that is less likely to, well, crack. And yes, I understand the real world example vs. magical fantasy game argument is not a valid one. Please don't take this topic there.
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Cracked armor doesnt really last long enough to be of any real threat IMO. It only reduces your armor by a given amount and doesnt have any degenerative effects.
Then it ends within a few seconds!
I haven't really felt the impacts of it during GWEN personally, although I do use it a lot against the destroyers in GLINTS challenge but I've never witnessed the effects tbh.
I only use it in some hope it does help!
Besides cracked armor only really impacts warriors IMO, because they loose the most armor points while other classes loose less as it only reduces your armor to a minimum of 60 (I think).
A decent warrior with good healing support should be able to manage with that! Just take 3 monks with you!
/not signed because I dont feel it has any real negative effects on the player to warrant it needing removed using a signet or spell or rune or insignia. Plus it doesnt last very long anyway!
Plus then EVERYONE would buy that rune or insignia and use it and it would render cracked armor useless!
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Feb 05, 2008, 01:58 PM // 13:58
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#9
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Dont forget paragons.
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Feb 05, 2008, 02:14 PM // 14:14
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There isn't burning increase nor cracked armor increase.
Since conditions come in pairs in runes, would anyone get a 'reduce burning and cracked armor rune'? Gñ... I think it's still better to get some more energy and heal yourself with it.
Hm... I think that what cracked armor needs it's an unique visual effect. Something like sparks in the torso or something.
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Feb 05, 2008, 04:37 PM // 16:37
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#11
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Paragons have skills that inflict both Burning as well as Cracked Armor upon themsleves. Adding a rune/insignia would therefore imbalance those skills as to the benifit/consiquences of useing them. The benifit would then out weigh the consiquence = imbalance.
Though who knws how ANet thinks, it may just not be there becasue Cracked Armor is a new condition.
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Feb 05, 2008, 06:17 PM // 18:17
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by tha walkin dude
The reason you'd want a rune and/or inscription to reduce cracked armor is that it will help to make aggressive refrain a valid option again. The speed with which it re-applies the cracked armor makes it impractical to constantly remove it.
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Then why is aggressive refrain still used ALL the time? That's right, because even with cracked armor, paragons still have more armor then all casters.
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